The light goes out again, but this time it doesn't come back on. Cast Lumos to illuminate your surroundings. Turning around, in the hallway he sees a cluster of three mannequins, but the lights above them flash and quickly disappear.
Continue north along the hallway until you find a dead end. If you turn around and head south, you'll come to a dead end. As you keep turning around to look for the exit, you'll notice the walls closing in and trapping you. The only way to remove a Lumos spell is by casting it again or using basic chanting to undo the spell.
The lights go out and it's pitch black, but you notice that you can see the outline of a mannequin nearby. Cast Lumos to illuminate the area and reveal all Lumos around you.
Attack the mannequin if necessary. Once you clear the area, you'll find yourself back in the first room. This time, only one of the three doors remains.
Enter the door and head through the hallway to the final room. There is one table in the center with a wooden mini mannequin and a surprise box toy. Interact with the surprise box to continue.
The lights will go out and you will be taken to the final section of the maze. Cast Lumo to provide a light source and you'll find mannequins in many hallways. As you walk around the area, mannequins come to life as enemies to defeat. Fortunately, Mannequin can be easily destroyed with many spells, so you have plenty of options for defeating it.
When you defeat the last mannequin, the light will flash. Continue through the empty maze to the open doorway to the east. Enter the next area and turn left to head north. If you successfully get out of the mannequin maze, you will find another one of his lanterns as a reward.